Frank James
2025-02-02
Designing Empathy-Driven Games for Social and Political Impact
Thanks to Frank James for contributing the article "Designing Empathy-Driven Games for Social and Political Impact".
The gaming industry's commercial landscape is fiercely competitive, with companies employing diverse monetization strategies such as microtransactions, downloadable content (DLC), and subscription models to sustain and grow their player bases. Balancing player engagement with revenue generation is a delicate dance that requires thoughtful design and consideration of player feedback.
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