Procedural Narrative Generation in Mobile Games: A Framework for Dynamic Storytelling
Ronald Parker 2025-02-06

Procedural Narrative Generation in Mobile Games: A Framework for Dynamic Storytelling

Thanks to Ronald Parker for contributing the article "Procedural Narrative Generation in Mobile Games: A Framework for Dynamic Storytelling".

Procedural Narrative Generation in Mobile Games: A Framework for Dynamic Storytelling

This paper investigates the ethical concerns surrounding mobile game addiction and its potential societal consequences. It examines the role of game design features, such as reward loops, monetization practices, and social competition, in fostering addictive behaviors among players. The research analyzes current regulatory frameworks across different countries and proposes policy recommendations aimed at mitigating the negative effects of mobile game addiction, with an emphasis on industry self-regulation, consumer protection, and the promotion of healthy gaming habits.

This research explores the relationship between mobile gaming habits and academic performance among students. It examines both positive aspects, such as improved cognitive skills, and negative aspects, such as decreased study time and attention.

This research examines the role of mobile game developers in promoting social responsibility through ethical practices and inclusivity in game design. The study explores how developers can address social issues such as diversity, representation, and accessibility within mobile games, ensuring that games are accessible to players of all backgrounds, abilities, and identities. Drawing on ethics, cultural studies, and inclusive design principles, the paper evaluates the impact of inclusive game design on player experiences, with particular focus on gender, race, and disability representation. The research also investigates the role of mobile games in fostering positive social change, offering recommendations for developers to create more socially responsible and inclusive gaming experiences.

This paper explores the potential of mobile games to serve as therapeutic tools in the treatment of mental health conditions, such as anxiety, depression, and PTSD. It examines how game mechanics and immersive environments can be used to provide psychological relief, improve emotional regulation, and facilitate cognitive-behavioral therapy. The study discusses challenges in integrating therapeutic design with traditional game elements and offers recommendations for the development of clinically effective mobile health games.

This systematic review examines existing literature on the effects of mobile gaming on mental health, identifying both beneficial and detrimental outcomes. It provides evidence-based recommendations for stakeholders in the gaming industry and healthcare sectors.

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