Benjamin Powell
2025-02-01
Designing Context-Aware AR Games for Collaborative Learning Environments
Thanks to Benjamin Powell for contributing the article "Designing Context-Aware AR Games for Collaborative Learning Environments".
Gamification extends beyond entertainment, infiltrating sectors such as marketing, education, and workplace training with game-inspired elements such as leaderboards, achievements, and rewards systems. By leveraging gamified strategies, businesses enhance user engagement, foster motivation, and drive desired behaviors, harnessing the power of play to achieve tangible goals and outcomes.
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