Real-Time Measurement of Player Frustration in Mobile Games Using Physiological Sensors
Michael Davis 2025-02-03

Real-Time Measurement of Player Frustration in Mobile Games Using Physiological Sensors

Thanks to Michael Davis for contributing the article "Real-Time Measurement of Player Frustration in Mobile Games Using Physiological Sensors".

Real-Time Measurement of Player Frustration in Mobile Games Using Physiological Sensors

This paper investigates the role of social influence in mobile games, focusing on how social networks, peer pressure, and social comparison affect player behavior and in-game purchasing decisions. The study examines how features such as leaderboards, friend lists, and social sharing options influence players’ motivations to engage with the game and spend money on in-game items. Drawing on social psychology and behavioral economics, the research explores how players' decisions are shaped by their interactions with others in the game environment. The paper also discusses the ethical implications of using social influence to drive in-game purchases, particularly in relation to vulnerable players and addiction risk.

This paper provides a comparative legal analysis of intellectual property (IP) rights as they pertain to mobile game development, focusing on the protection of game code, design elements, and in-game assets across different jurisdictions. The study examines the legal challenges that developers face when navigating copyright, trademark, and patent law in the global mobile gaming market. By comparing IP regulations in the United States, the European Union, and Asia, the paper identifies key legal barriers and proposes policy recommendations to foster innovation while protecting the intellectual property of creators. The study also considers emerging issues such as the ownership of user-generated content and the legal status of in-game assets like NFTs.

This study investigates how mobile games can encourage physical activity among players, focusing on games that incorporate movement and exercise. It evaluates the effectiveness of these games in promoting health and fitness.

This research examines how mobile gaming facilitates social interactions among players, focusing on community building, communication patterns, and the formation of virtual identities. It also considers the implications of mobile gaming on social behavior and relationships.

This research critically examines the ethical considerations of marketing practices in the mobile game industry, focusing on how developers target players through personalized ads, in-app purchases, and player data analysis. The study investigates the ethical implications of targeting vulnerable populations, such as minors, by using persuasive techniques like loot boxes, microtransactions, and time-limited offers. Drawing on ethical frameworks in marketing and consumer protection law, the paper explores the balance between business interests and player welfare, emphasizing the importance of transparency, consent, and social responsibility in game marketing. The research also offers recommendations for ethical advertising practices that avoid manipulation and promote fair treatment of players.

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