Gamifying Medical Training: Mobile Games for Simulation-Based Learning
Karen Harris 2025-02-04

Gamifying Medical Training: Mobile Games for Simulation-Based Learning

Thanks to Karen Harris for contributing the article "Gamifying Medical Training: Mobile Games for Simulation-Based Learning".

Gamifying Medical Training: Mobile Games for Simulation-Based Learning

This paper examines the rise of cross-platform mobile gaming, where players can access the same game on multiple devices, such as smartphones, tablets, and PCs. It analyzes the technologies that enable seamless cross-platform play, including cloud synchronization and platform-agnostic development tools. The research also evaluates how cross-platform compatibility enhances user experience, providing greater flexibility and reducing barriers to entry for players.

This research explores the role of mobile games in the development of social capital within online multiplayer communities. The study draws on social capital theory to examine how players form bonds, share resources, and collaborate within game environments. By analyzing network structures, social interactions, and community dynamics, the paper investigates how mobile games contribute to the creation of virtual social networks that extend beyond gameplay and influence offline relationships. The research also explores the role of mobile games in fostering a sense of belonging and collective identity, while addressing the potential for social exclusion, toxicity, and exploitation within game communities.

This study investigates the potential of blockchain technology to decentralize mobile gaming, offering new opportunities for player empowerment and developer autonomy. By leveraging smart contracts, decentralized finance (DeFi), and non-fungible tokens (NFTs), blockchain could allow players to truly own in-game assets, trade them across platforms, and participate in decentralized governance of games. The paper examines the technological challenges, economic opportunities, and legal implications of blockchain integration in mobile gaming ecosystems. It also considers the ethical concerns regarding virtual asset ownership and the potential for blockchain to disrupt existing monetization models.

This paper explores the use of mobile games as educational tools, assessing their effectiveness in teaching various subjects and skills. It discusses the advantages and limitations of game-based learning in mobile contexts.

This research explores the intersection of mobile gaming and digital citizenship, with a focus on the ethical, social, and political implications of gaming in the digital age. Drawing on sociotechnical theory, the study examines how mobile games contribute to the development of civic behaviors, digital literacy, and ethical engagement in online communities. It also explores the role of mobile games in shaping identity, social responsibility, and participatory culture. The paper critically evaluates the positive and negative impacts of mobile games on digital citizenship, and offers policy recommendations for fostering ethical game design and responsible player behavior in the digital ecosystem.

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