Measuring the Effectiveness of Educational Mobile Games for Adult Learners
Sandra Scott 2025-02-08

Measuring the Effectiveness of Educational Mobile Games for Adult Learners

Thanks to Sandra Scott for contributing the article "Measuring the Effectiveness of Educational Mobile Games for Adult Learners".

Measuring the Effectiveness of Educational Mobile Games for Adult Learners

This research applies behavioral economics theories to the analysis of in-game purchasing behavior in mobile games, exploring how psychological factors such as loss aversion, framing effects, and the endowment effect influence players' spending decisions. The study investigates the role of game design in encouraging or discouraging spending behavior, particularly within free-to-play models that rely on microtransactions. The paper examines how developers use pricing strategies, scarcity mechanisms, and rewards to motivate players to make purchases, and how these strategies impact player satisfaction, long-term retention, and overall game profitability. The research also considers the ethical concerns associated with in-game purchases, particularly in relation to vulnerable players.

This study explores the role of player customization in mobile games, focusing on how avatar and character customization can influence player identity, self-expression, and engagement. The research examines how customizing characters, outfits, and other in-game features enables players to create personalized experiences that reflect their preferences and identities. Drawing on social identity theory and self-concept research, the paper investigates how customization fosters emotional attachment to the game, as well as its impact on player behavior, such as social interaction and competition. The study also explores the commercial implications of offering customizable in-game items, including microtransactions and virtual economies.

This research examines the psychological effects of time-limited events in mobile games, which often include special challenges, rewards, and limited-time offers. The study explores how event-based gameplay influences player motivation, urgency, and spending behavior. Drawing on behavioral psychology and concepts such as loss aversion and temporal discounting, the paper investigates how time-limited events create a sense of scarcity and urgency that may lead to increased player engagement, as well as potential negative consequences such as compulsive behavior or gaming addiction. The research also evaluates how well-designed time-limited events can enhance player experiences without exploiting players’ emotional vulnerabilities.

This research examines the convergence of mobile gaming and virtual reality (VR), with a focus on how VR technologies are integrated into mobile game design to enhance immersion and interactivity. The study investigates the challenges and opportunities presented by VR in mobile gaming, including hardware limitations, motion sickness, and the development of intuitive user interfaces. By exploring both theoretical frameworks of immersion and empirical case studies, the paper analyzes how VR in mobile games can facilitate new forms of player interaction, narrative exploration, and experiential storytelling, while also considering the potential psychological impacts of long-term VR engagement.

This study examines the growing trend of fitness-related mobile games, which use game mechanics to motivate players to engage in physical activities. It evaluates the effectiveness of these games in promoting healthier behaviors and increasing physical activity levels. The paper also investigates the psychological factors behind players’ motivation to exercise through games and explores the future potential of fitness gamification in public health campaigns.

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