Gloria Bryant
2025-02-03
AI-Powered Systems for Managing Toxicity in Game Communities
Thanks to Gloria Bryant for contributing the article "AI-Powered Systems for Managing Toxicity in Game Communities".
The debate surrounding the potential impact of violent video games on behavior continues to spark discussions and research within the gaming community and beyond. While some studies suggest a correlation between exposure to violent content and aggressive tendencies, the nuanced relationship between media consumption, psychological factors, and real-world behavior remains a topic of ongoing study and debate.
This research examines the role of geolocation-based augmented reality (AR) games in transforming how urban spaces are perceived and interacted with by players. The study investigates how AR mobile games such as Pokémon Go integrate physical locations into gameplay, creating a hybrid digital-physical experience. The paper explores the implications of geolocation-based games for urban planning, public space use, and social interaction, considering both the positive and negative effects of blending virtual experiences with real-world environments. It also addresses ethical concerns regarding data privacy, surveillance, and the potential for gamifying everyday spaces in ways that affect public life.
This study leverages mobile game analytics and predictive modeling techniques to explore how player behavior data can be used to enhance monetization strategies and retention rates. The research employs machine learning algorithms to analyze patterns in player interactions, purchase behaviors, and in-game progression, with the goal of forecasting player lifetime value and identifying factors contributing to player churn. The paper offers insights into how game developers can optimize their revenue models through targeted in-game offers, personalized content, and adaptive difficulty settings, while also discussing the ethical implications of data collection and algorithmic decision-making in the gaming industry.
This paper examines the application of behavioral economics and game theory in understanding consumer behavior within the mobile gaming ecosystem. It explores how concepts such as loss aversion, anchoring bias, and the endowment effect are leveraged by mobile game developers to influence players' in-game spending, decision-making, and engagement. The study also introduces game-theoretic models to analyze the strategic interactions between developers, players, and other stakeholders, such as advertisers and third-party service providers, proposing new models for optimizing user acquisition and retention strategies in the competitive mobile game market.
This research critically examines the ethical considerations of marketing practices in the mobile game industry, focusing on how developers target players through personalized ads, in-app purchases, and player data analysis. The study investigates the ethical implications of targeting vulnerable populations, such as minors, by using persuasive techniques like loot boxes, microtransactions, and time-limited offers. Drawing on ethical frameworks in marketing and consumer protection law, the paper explores the balance between business interests and player welfare, emphasizing the importance of transparency, consent, and social responsibility in game marketing. The research also offers recommendations for ethical advertising practices that avoid manipulation and promote fair treatment of players.
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