Evaluating Player Cognitive Load in High-Interaction AR Mobile Games
Ronald Parker 2025-02-04

Evaluating Player Cognitive Load in High-Interaction AR Mobile Games

Thanks to Ronald Parker for contributing the article "Evaluating Player Cognitive Load in High-Interaction AR Mobile Games".

Evaluating Player Cognitive Load in High-Interaction AR Mobile Games

This study investigates the privacy and data security issues associated with mobile gaming, focusing on data collection practices, user consent, and potential vulnerabilities. It proposes strategies for enhancing data protection and ensuring user privacy.

This study explores the impact of augmented reality (AR) technology on player immersion and interaction in mobile games. The research examines how AR, which overlays digital content onto the physical environment, enhances gameplay by providing more interactive, immersive, and contextually rich experiences. Drawing on theories of presence, immersion, and user experience, the paper investigates how AR-based games like Pokémon GO and Ingress engage players in real-world exploration, socialization, and competition. The study also considers the challenges of implementing AR in mobile games, including hardware limitations, spatial awareness, and player safety, and provides recommendations for developers seeking to optimize AR experiences for mobile game audiences.

This study investigates how mobile games can encourage physical activity among players, focusing on games that incorporate movement and exercise. It evaluates the effectiveness of these games in promoting health and fitness.

The social fabric of gaming is woven through online multiplayer experiences, where players collaborate, compete, and form lasting friendships in virtual realms. Whether teaming up in cooperative missions or facing off in intense PvP battles, the camaraderie and sense of community fostered by online gaming platforms transcend geographical distances, creating bonds that extend beyond the digital domain.

This paper explores the use of mobile games as educational tools, assessing their effectiveness in teaching various subjects and skills. It discusses the advantages and limitations of game-based learning in mobile contexts.

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