Sandra Scott
2025-02-01
Clustering Strategies for Identifying Archetypes of Mobile Gamers in MMO Games
Thanks to Sandra Scott for contributing the article "Clustering Strategies for Identifying Archetypes of Mobile Gamers in MMO Games".
This study explores the integration of augmented reality (AR) technologies in mobile games, examining how AR enhances user engagement and immersion. It discusses technical challenges, user acceptance, and the future potential of AR in mobile gaming.
Gaming culture has transcended borders and languages, emerging as a vibrant global community that unites people from all walks of life under the banner of shared enthusiasm for interactive digital experiences. From casual gamers to hardcore enthusiasts, gaming has become a universal language, fostering connections, friendships, and even rivalries that span continents and time zones.
This paper investigates the potential of neurofeedback and biofeedback techniques in mobile games to enhance player performance and overall gaming experience. The research examines how mobile games can integrate real-time brainwave monitoring, heart rate variability, and galvanic skin response to provide players with personalized feedback and guidance to improve focus, relaxation, or emotional regulation. Drawing on neuropsychology and biofeedback research, the study explores the cognitive and emotional benefits of biofeedback-based game mechanics, particularly in improving players' attention, stress management, and learning outcomes. The paper also discusses the ethical concerns related to the use of biofeedback data and the potential risks of manipulating player physiology.
This study investigates how mobile games can encourage physical activity among players, focusing on games that incorporate movement and exercise. It evaluates the effectiveness of these games in promoting health and fitness.
This research explores the relationship between mobile gaming habits and academic performance among students. It examines both positive aspects, such as improved cognitive skills, and negative aspects, such as decreased study time and attention.
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