Harold Matthews
2025-02-07
Challenges in Designing Cross-Platform Mixed Reality Games
Thanks to Harold Matthews for contributing the article "Challenges in Designing Cross-Platform Mixed Reality Games".
This study evaluates the efficacy of mobile games as gamified interventions for promoting physical and mental well-being. The research examines how health-related mobile games, such as fitness games, mindfulness apps, and therapeutic games, can improve players’ physical health, mental health, and overall quality of life. By drawing on health psychology and behavioral medicine, the paper investigates how mobile games use motivational mechanics, feedback systems, and social support to encourage healthy behaviors, such as exercise, stress reduction, and dietary changes. The study also reviews the effectiveness of gamified health interventions in clinical settings, offering a critical evaluation of their potential and limitations.
This study investigates the use of gamification techniques in mobile learning applications, focusing on how game-like elements such as scoring, badges, and leaderboards influence user engagement and motivation. It assesses the effectiveness of gamification in enhancing learning outcomes, particularly in educational apps targeting children and young adults. The paper also addresses challenges in designing gamified systems that balance educational value with entertainment.
This study investigates how mobile games can encourage physical activity among players, focusing on games that incorporate movement and exercise. It evaluates the effectiveness of these games in promoting health and fitness.
This study analyzes the growth of mobile game streaming services and their impact on the mobile gaming market. It explores how cloud gaming platforms, such as Google Stadia and Microsoft’s Project xCloud, allow players to access high-quality games on low-powered devices. The paper evaluates the technical challenges of latency, bandwidth, and device compatibility, as well as the potential of mobile game streaming to democratize access to games globally.
This paper investigates the role of social influence in mobile games, focusing on how social networks, peer pressure, and social comparison affect player behavior and in-game purchasing decisions. The study examines how features such as leaderboards, friend lists, and social sharing options influence players’ motivations to engage with the game and spend money on in-game items. Drawing on social psychology and behavioral economics, the research explores how players' decisions are shaped by their interactions with others in the game environment. The paper also discusses the ethical implications of using social influence to drive in-game purchases, particularly in relation to vulnerable players and addiction risk.
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