Serious Games for Problem-Based Learning in Higher Education: A Systematic Review
Mark Wright 2025-02-04

Serious Games for Problem-Based Learning in Higher Education: A Systematic Review

Thanks to Mark Wright for contributing the article "Serious Games for Problem-Based Learning in Higher Education: A Systematic Review".

Serious Games for Problem-Based Learning in Higher Education: A Systematic Review

This study compares the educational efficacy of mobile games designed for learning with those created purely for entertainment purposes, examining their impacts on knowledge retention, critical thinking, and problem-solving skills. Drawing from educational theory, cognitive psychology, and game design, the research evaluates how various game mechanics—such as points, challenges, and feedback loops—affect learning outcomes. The paper investigates how mobile games can bridge the gap between fun and education, proposing a framework for creating hybrid games that are both enjoyable and educational. The research also addresses the challenges of assessing learning outcomes in gamified environments and the role of player motivation in educational success.

This paper applies semiotic analysis to the narratives and interactive elements within mobile games, focusing on how mobile games act as cultural artifacts that reflect and shape societal values, ideologies, and cultural norms. The study investigates how game developers use signs, symbols, and codes within mobile games to communicate meaning to players and how players interpret these signs in diverse cultural contexts. By analyzing various mobile games across genres, the paper explores the role of games in reinforcing or challenging cultural representations, identity politics, and the formation of global gaming cultures. The research offers a critique of the ways in which mobile games participate in the construction of collective cultural memory.

This study explores the social and economic implications of microtransactions in mobile gaming, focusing on player behavior, spending patterns, and the potential for addiction. It also investigates the broader effects on the gaming industry, such as the shift in business models, the emergence of virtual economies, and the ethical concerns surrounding "pay-to-win" mechanics. The research offers policy recommendations to address these issues in a balanced manner.

This study examines how mobile games can be used as tools for promoting environmental awareness and sustainability. It investigates game mechanics that encourage players to engage in pro-environmental behaviors, such as resource conservation and eco-friendly practices. The paper highlights examples of games that address climate change, conservation, and environmental education, offering insights into how games can influence attitudes and behaviors related to sustainability.

This research explores the potential of augmented reality (AR)-powered mobile games for enhancing educational experiences. The study examines how AR technology can be integrated into mobile games to provide immersive learning environments where players interact with both virtual and physical elements in real-time. Drawing on educational theories and gamification principles, the paper explores how AR mobile games can be used to teach complex concepts, such as science, history, and mathematics, through interactive simulations and hands-on learning. The research also evaluates the effectiveness of AR mobile games in fostering engagement, retention, and critical thinking in educational contexts, offering recommendations for future development.

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