Susan Thomas
2025-02-02
Real-Time Measurement of Player Frustration in Mobile Games Using Physiological Sensors
Thanks to Susan Thomas for contributing the article "Real-Time Measurement of Player Frustration in Mobile Games Using Physiological Sensors".
This systematic review examines existing literature on the effects of mobile gaming on mental health, identifying both beneficial and detrimental outcomes. It provides evidence-based recommendations for stakeholders in the gaming industry and healthcare sectors.
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This study investigates the potential of blockchain technology to decentralize mobile gaming, offering new opportunities for player empowerment and developer autonomy. By leveraging smart contracts, decentralized finance (DeFi), and non-fungible tokens (NFTs), blockchain could allow players to truly own in-game assets, trade them across platforms, and participate in decentralized governance of games. The paper examines the technological challenges, economic opportunities, and legal implications of blockchain integration in mobile gaming ecosystems. It also considers the ethical concerns regarding virtual asset ownership and the potential for blockchain to disrupt existing monetization models.
This study examines the growing trend of fitness-related mobile games, which use game mechanics to motivate players to engage in physical activities. It evaluates the effectiveness of these games in promoting healthier behaviors and increasing physical activity levels. The paper also investigates the psychological factors behind players’ motivation to exercise through games and explores the future potential of fitness gamification in public health campaigns.
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